caliper uidocs

Agent chat input

Pro

A prompt box with model, tool toggles and suggestions around it.

Installs components/ui/agent-chat-input.tsxDepends on @radix-ui/react-slot, lucide-reactMotion shared motion tokens
pnpm dlx shadcn@latest add @caliper/agent-chat-input

When to use #

Use it for

  • The main entry point of an agent screen.
  • You need controls beside the text field.

Skip it when

  • A plain message box is enough; use the prompt input.

Installation #

terminal
pnpm dlx shadcn@latest add @caliper/agent-chat-input

Adds its 3 files to components/ui/, each with its own stylesheet, and installs their packages. Pro installs with your access token, set up once per project. See Pro access. The first part also adds Caliper UI’s tokens; import them once as in Installation.

Usage #

Import it from your copy of the source. The example behind the preview comes with the source.

example.tsx
import { AgentChatInput } from "@/components/ui/agent-chat-input"

The worked example comes with Pro

The 58-line example behind the preview opens here with a Pro or Team licence.

Checking your licence…

API reference #

AgentChatInput

component
PropTypeDefault
commands *readonly AgentCommand[]—
mentions *readonly AgentMention[]—
mode *AgentMode—
onModeChange *(mode: AgentMode) => void—
onSubmit *(text: string, mode: AgentMode) => void—
onStop(() => void)—
runningboolean—
placeholderstring"Tell the agent what to do"
classNamestring—

Accessibility #

It exposes listbox, option, combobox, radiogroup and radio semantics, with aria-label, aria-selected, aria-expanded, aria-controls, aria-activedescendant and aria-autocomplete kept in step with state.

KeyBehaviour
↓Moves to the next item or value.
↑Moves to the previous item or value.
EnterActivates the focused control.
TabMoves focus through the part's focusable elements.
EscapeCloses or cancels, then returns focus to where it came from.

Motion #

Transitions use the shared duration and easing tokens. Under prefers-reduced-motion those tokens collapse to instant and travel distances go to zero, so state changes still happen without movement.